JUAN LOPEZ
J-L
contact@j-l.xyz
Instagram
With a professional Architecture background, my work now focuses on gesture, natural voice, and generative AI, especially in the realm of 3D generation and real-time spatial computing. I am interested in both creating new tools and exploring the design objects they make possible, moving beyond traditional screens and interfaces toward more fluid, embodied, and conversational forms of making. Through this approach, I aim to reimagine how designers engage with machines and how machines, in turn, shape the spaces and objects we create.
CONTACT CV
Education
Bachelor in Architecture at Universidad de los Andes, Bogota, Colombia
2023
Minor in Plastic Arts at Universidad de los Andes, Bogota, Colombia
2023
MS in Architectural Technologies at SCI_Arc
2025
Employment Taller de Arquitectura de Bogota, Bogota
Internship
2023
Taller Architects, Bogota
Junior Architect
2024
ReferralsCasey Rehm,
Professor at SCI_Arc
michael_rehm@sciarc.edu
Daniela Atencio,
Professor at Universidad de los Andes
d.atencio@uniandes.edu.co
Daniel Bonilla,
Lead Architect at Taller de Arquitectura de Bogota,
administrativo@daniel-bonilla.com
Skills
[SYSTEMS]
CODING
Python
C++
Javascript/HTML/CSS
Processing’s Java
DIGITAL MODELING
Houdini
Blender
Rhinoceros + Grasshopper
ZBrush,
Cinema4D
Unity
AutoCAD
GENERATIVE AI
ComfyUI (2D, 3D, Video, Text)
Model Training
Griptape
OpenAI Playground
DESIGN TOOLS
Figma
Adobe
Illustrator
Adobe InDesign
Adobe After Effects
Adobe Photoshop
[METHODS]
Workflow Design
Generative AI
System Prompting
Digital Fabrication (3D Printing, Laser cutting)
Design developement
Prototyping
Critical Writting and Analysis
Team Collaboration and Leadership
AwardsGraduation With Distinction, Southern California Institute of Architecture,
Los Angeles, California
2025
SKYHIVE Timber Skyscraper 2023 ; Finalist, BUILDNER
2023
The Last Nuclear Bomb Memorial #3 ; Finalist, BUILDNER
2023
Press
‘The Unbearable desire to Inhabit the Mountain’,
ArchiDiaries, Digital Press,
2024
‘Exposicion Escalando 2024’
Universidad de los Andes, Exposition
2024
‘Exposicion Escalando 2023’
Universidad de los Andes, Exposition
2023
‘Exposicion Escalando 2022’
Universidad de los Andes, Exposition
2020
Last Updated 9.13.2025 CATEGORY [ARCHITECTURE, SOFTWARE DEV, DESIGN]
MEDIUM [DIGITAL, PHYSICAL, CODE, WRITINGS]
VIBE3D
CATEGORY [SOFTWARE DEV]
MEDIUM [DIGITAL, CODE]
Juan Lopez,
Casey Rehm, Eli Joteva, Case Miller, Anthony Tran as Faculty
Master of Science in Architectural Technologies Thesis (2025)
Distinction for Excellence in Academic Tenure
VIBE3D is a gesture- and voice-driven plugin for Blender that reframes how designers interact with 3D digital tools.
It merges natural hand movements and voice commands with generative AI to create a fluid, continuous loop between thought, action, and form. This project is both a tool and a provocation, part of a larger body of work exploring how new interfaces not only produce objects but also reshape the very act of design.
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EXO-HELMET
CATEGORY [DESIGN]
MEDIUM [DIGITAL, PHYSICAL]
Juan Lopez,
Casey Rehm, Eli Joteva, Case Miller as Faculty
Master of Science in Architectural Technologies Thesis (2025)
Distinction for Excellence in Academic Tenure
22x17 Inches
Exo Helmet is a sculptural exploration of cybernetic layering and mechanical anatomy, and the digital identity of AI. The helmet investigates how digital intuition, gesture-based input, and algorithmic workflows can merge to produce intricate, machine-like structures without traditional modeling interfaces.
This project represents the full journey from speculative digital modeling to tangible artifact, demonstrating how VIBE3D outputs can evolve into real, buildable forms.
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ALTASEA ROBOT LAB
CATEGORY [ARCHITECTURE]
MEDIUM [DIGITAL, CODE]
Juan Lopez,
Casey Rehm, Eli Joteva, Case Miller, Anthony Tran as Faculty
Master of Science in Architectural Technologies (2025)
Commissioned for AltaSea, a nonprofit ocean research campus in Los Angeles, the building acts as a testbed for a new identity: one shaped less by image and more by protocol. The resulting architecture was generated using a method we call Workflow Baroque, where overlapping software processes, including AI, scripting and simulation produce high-fidelity, fabrication-ready geometry.
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LAFUFU GENERATOR
CATEGORY [SOFTWARE DEV]
MEDIUM [DIGITAL, CODE]
Juan Lopez,
Casey Rehm, Eli Joteva, Case Miller, Anthony Tran as Faculty
Master of Science in Architectural Technologies (2025)
Lafufu ComfyUI Generator is an automation tool designed to generate + 1000 unique Lafufu doll variations by dynamically modifying a ComfyUI workflow. By combining three variable parameters (animal type, accessory, and material) the generator systematically explores every possible combination. It automates the entire process, from prompt creation to file management, ensuring efficient, error-resistant batch production. It was concieveed as
automated system built to interrogate the current state of aesthetic production.
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EXO-CELLAR
CATEGORY [DESIGN]
MEDIUM [DIGITAL, PHYSICAL]
Juan Lopez, Shraddha Ghuge
Dwayne Oyler as Faculty
Master of Science in Architectural Technologies (2025)
48 x 36 inches
ExoCellar is a wine cabinet conceived as a prosthetic insertion within Paulo Mendes da Rocha’s Millan House. Built entirely from laser-cut steel sheets, it contrasts sharply with the house’s massive concrete frame, acting as a foreign body that grips and alters its host. Like an orthopedic plate fixed to bone, its folds, seams, and hinges reveal a logic of intrusion and attachment, positioning furniture not as a passive object but as an active agent that transforms the space it occupies.
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© JUAN LOPEZ 2025